Hair & Cloth Sim
Pipeline:
It’s very important when working with simulations to be systematic and deliberate. Sim Cage, Sim Cage Ref, Render Mesh, Blend-shapes, hair follicles and more, all come together in a nest of variables that tend to be quite fragile. Simulations are often an exercise in slowly refining variables in order to get as close to a perfect result as you can, and when you’re running a heavy simulation tens of times, you need it to be as robust as possible.
Tests
Through some experimentation I quickly discovered the importance of topology on how my simulations performed. When possible, testing several options at once made comparisons more obvious and narrowed down options much faster.
I also just had a lot of fun messing around :)