Popped or Alive Lighting

Popped or Alive Rigging

I was also responsible for rigging the three main characters of ‘Popped or Alive’, and creating the 2D facial rigging system for all characters. Learn more about the rigs here, and find the website for the film here.

Lighting in Unreal

Popped or Alive was Animated in Autodesk Maya, and then rendered and lit in Unreal Engine 5 in order to give the film a ‘video game’ aesthetic. We decided to go for a more graphic lighting style, with large rim lights around the characters faces.

Lighting Stills